This post is a follow-up to my post a couple weeks ago regarding the Zenimax v. Oculus case. As expected, Zenimax filed its motion for an injunction on February 23. The motion itself pulls no punches. It directly and angrily argues that Oculus’s entire business was built on Zenimax’s intellectual property. At the same time,
Brent Lorentz
View my professional biography
Sitting here, composing a profile for a blog on creativity and the law, I can’t help but recognize the irony of my overwhelming writer’s block. But, here we go…Although I wish I could say my path to the law was the result of a lifelong dream or calling, it was more the result mere curiosity and an affinity for leather-bound books. My gravitation towards intellectual property law, specifically, was probably less accidental, given the immeasurable impact of being a college student during the Napster® era. I’m the product of a modest, small-town Minnesota upbringing combined with some polish from a diverse educational background. I received my engineering degree from the University of North Dakota and then, on a whim, moved to North Carolina to attend law school at Duke University. The drastic temperature swing was certainly not the only difference between the two locales, and come to think about it, the only real similarity is probably the word “North.”
An engineer by training, I appreciate both quantitative and qualitative valuation. These two concepts collide head-on in IP law, creating what is, in my humble opinion, the most entertaining and exciting area of law. As we move towards an information-based economy, the laws which govern the incentivization, protection and distribution of information will only become more important. I see IP law as the front line.
When I’m not focusing on the law, I can typically be found (WARNING: stereotype coming) on the golf course. I also enjoy skiing (downhill and water). Unfortunately, as is the case with most hobbies, my skill level has not yet caught up to my enthusiasm. Perhaps when I retire...
Let the Games Begin
Many of you interested in the video game and media industry have undoubtedly heard that Oculus recently lost a jury trial to Zenimax which resulted in a $500 million jury verdict. However, what many (or at least some) of you don’t know is that a jury trial really is only a first step in the…
Does (Real) Life Imitate (Video Game) Art?
The cause and effect relationship between art and culture has been a long-debated topic. Does art depict what actually exists in our culture, or does the art dictate what exists. It’s a classic chicken/egg debate. And this ongoing debate occasionally rears its head in the video game space in the form of criticisms, and even…
Video Game Patents Are In “Deathmatch” Mode
In 2014, the United States Supreme Court issued its decision in Alice Corp. v. CLS Bank, Inc. While the decision is long and convoluted, the Alice decision effectively narrowed the scope of patentable subject matter by holding that algorithms, computational methods, and other mathematical principles are not eligible for patent protection where the purported invention…
Pokemon GO or Pokemon No?
Unless you’ve been living under a Geodude this past month, you’ve no doubt been exposed (either willingly or unwillingly) to some part of the current social media/mobile gaming sensation, Pokemon GO. Niantic’s new “catch ’em all” treasure hunting mobile game is lighting up Charmander tails across the globe with approximately 75 million downloads and roughly…
Rise of the Game
Video games have been an existing and growing component of popular culture for my entire life. I literally cut my teeth on the Atari 2600 while I was still a toddler. From there I spread into bowling alley arcades, Nintendo, PC Games, Playstation, Nintendo 64, Playstation 2, Playstation 3, and Playstation 4. Over that time,…
What do you mean(s) we lost?!?
Tomita Technologies USA, LLC was handed a devastating loss earlier this week in its long-enduring battle with Nintendo over stereoscopic (i.e. 3D) image technology. Back in 2013, Nintendo lost a patent infringement jury trial in the Southern District of New York and was ordered to pay $30.2 million in damages to Seijiro Tomita, the inventor…
Mine?
Recent developments have brought to the forefront the ongoing debate about what rights, if any, gamers should have or own in their online personas or in the contributions that they make to games through their gameplay contributions (i.e. is the participation by the player an act of “authorship”)?
On April 7, 2016, Mike Futter at…
Solid Snake on Ice
Fans of the Metal Gear Solid franchise received disappointing news earlier this week when Project “Shadow Moses”–an ambitious fan reboot of the original game using Unreal Engine 4–was canceled. A trailer showing the progress of the project prior to its termination is below:
This would have represented a significant improvement from the 1998…
Insert Coin
Those of you who occasionally read my posts may have noticed that video games are a hobby and interest of mine. I have posted on issues involving video games several times. See Executing Noriega, Flash in the Panama, Calling All Gamers. And as I look back on it now, it appears that…